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Space missiles, rocket's fuel also represent its explosiveness?

Started by April 21, 2005 12:39 AM
2 comments, last by Raghar 19 years, 9 months ago
Hi i'm making a realistic physics space sim. I was wondering what people reakon on using a missile's fuel to also represent it's explosiveness, or should I have a seperate explosive value to determine how much of an explosion the missile will make? The main reason I thought about using the missile's fuel as how explosive it will be is to have one less variable in my Object class which is being used for my bullets, asteroids, ships, missiles, shrapnel etc. Thanks.
well, one more variable shouldn't be too much to manage! A missile, or any type of rocket for that matter, has two components: the propulsion system, and the warhead. In space, it probably only needs an initial force acting on it, unless it has a guidance system, but you will still need to keep track of its speed. The warhead's explosiveness is probably a constant for each type of missile. Hope that helped.
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Yeah I guess I should seperate them, I guess I could just set the fuel on shrapnel etc to 0.

thx
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