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best engine?

Started by April 19, 2005 01:00 PM
9 comments, last by evolutional 19 years, 7 months ago
just curious what is the openGL best engine?
Probably Doom 3.

(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

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Quote: Original post by johnhattan
Probably Doom 3.


Or the latest Unreal engine. Both look pretty nifty.
Quote: Original post by evolutional
Quote: Original post by johnhattan
Probably Doom 3.


Or the latest Unreal engine. Both look pretty nifty.


Epic have dropped OpenGL support haven't they? Besides, even if it did the U3 engine is indevelopment, and so unreleased.
If at first you don't succeed, redefine success.
I think FarCry's CRYTEK engine is the best I've ever seen.
Author Freeworld3Dhttp://www.freeworld3d.org
I guess the real question is "best at what?"

Looking at just Doom3 and Unreal:

Doom3 offers an approach supporting fewer polygons that have more pixel processing against them,

Unreal offers higher polygon count with less emphasis on pixel details.

Doom3 is terrific for indoor scenes and management, with limited quality on outdoor scenes

Unreal does a good job of outdoor scenes (Men Of Valor).

...ultimately its what the developer "likes" or what the game is about, and that's what makes an engine "the best".
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Quote: Original post by oconnellseanm
I think FarCry's CRYTEK engine is the best I've ever seen.

Yes, that is a fine looking engine, however, the OpenGL implementation of it's renderer is sketchy, at best. They said themselvs, you should only ever be using OpenGL as your renderer with Far Cry if you absolutely can not use Direct 3D.
Free speech for the living, dead men tell no tales,Your laughing finger will never point again...Omerta!Sing for me now!
Quote: Original post by superdeveloper
I guess the real question is "best at what?"

Looking at just Doom3 and Unreal:

Doom3 offers an approach supporting fewer polygons that have more pixel processing against them,

Unreal offers higher polygon count with less emphasis on pixel details.

Doom3 is terrific for indoor scenes and management, with limited quality on outdoor scenes

Unreal does a good job of outdoor scenes (Men Of Valor).

...ultimately its what the developer "likes" or what the game is about, and that's what makes an engine "the best".



Unreal 3 offers a better approach than Doom 3 by far when it comes to pixel details. It supports normal and parallax mapping, Doom III does not even have parallax mapping. Doom 3 does not even compare in my opinion to the Unreal 3 engine.
Author Freeworld3Dhttp://www.freeworld3d.org
Quote: Original post by oconnellseanm
Quote: Original post by superdeveloper
I guess the real question is "best at what?"

Looking at just Doom3 and Unreal:

Doom3 offers an approach supporting fewer polygons that have more pixel processing against them,

Unreal offers higher polygon count with less emphasis on pixel details.

Doom3 is terrific for indoor scenes and management, with limited quality on outdoor scenes

Unreal does a good job of outdoor scenes (Men Of Valor).

...ultimately its what the developer "likes" or what the game is about, and that's what makes an engine "the best".



Unreal 3 offers a better approach than Doom 3 by far when it comes to pixel details. It supports normal and parallax mapping, Doom III does not even have parallax mapping. Doom 3 does not even compare in my opinion to the Unreal 3 engine.


Argh! Why are people comparing a technology that's about 9 months old, to one that won't even be out for at least another year or so? If anything, you should be comparing ID's in development technology with Epics indevelopment technology.

Yes the Unreal 3 engine is really impressive, yes it has more features than the Doom 3 engine, if it didn't I'd be worried about Epic. However, lets compare like with like.

Quote:
I think FarCry's CRYTEK engine is the best I've ever seen.


The CRYTEK engine is really impressive. Definately the best at outdoor rendering.
If at first you don't succeed, redefine success.
Quote: Original post by oconnellseanm
Unreal 3 offers a better approach than Doom 3 by far when it comes to pixel details. It supports normal and parallax mapping, Doom III does not even have parallax mapping. Doom 3 does not even compare in my opinion to the Unreal 3 engine.



Well doom 3 has everything doom3 needs and it's a fairly old engine.
Most of it was compleated a few years ago.
Now while it's not in the game, paralax mapping has been added in an mod, so it's entierly possible to do that in the doom engine.

allso they chose to use only one shader for bump/texture/ppl in doom.
this means that everything looks the same(sort of like plastic).
But that is possible to change to.

Unreal 3 on the other hand can harly even be run on even the most powerfull graphics cards.
So theoreticly you could rig doom3 to look sort of like Unreal 3.

The next id engine will probobly blow Unreal 3 to pieces when it comes to visual quality, but that's in the future.

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