gluOrtho2D(viewport[0],viewport[2]+viewport[0],viewport[1],viewport[3]+viewport[1]);
instead of
gluOrtho2D(viewport[0],viewport[2],viewport[1],viewport[3]);
Thanks for the great Tutorial,
Maddi
gluOrtho2D(viewport[0],viewport[2]+viewport[0],viewport[1],viewport[3]+viewport[1]);
instead of
gluOrtho2D(viewport[0],viewport[2],viewport[1],viewport[3]);
Thanks for the great Tutorial,
Maddi