Quote: Original post by leoptimus
Hey adventuredesign,
Adversiting Idea is really cool, but... It really means when your game becomes very popular.
Correct me if I am not following you here, you mean that when you game becomes popular, the advertising is useful? Is that what you are asking/stating?
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How can you improve a game popularity?
There are several ways to improve a game's popularity, a lot of them related to marketing expertice and innovation, and a lot of them attributable to great game design.
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What strategies would you apply for this task?
That's a big question to answer, and it depends on what kind of game you design, what kind of time to market strategy you are implementing, and other less tangible, controllable elements, such as positive reviews (though your design can and may take care of a lot of this) and wild word of mouth advertising amongst core gamers, making the game popular with soft gamers and new gamers, so a lot depends on you and your design and business/marketing plans.
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That's an interesting question. Adversiting is useless if your game gets a few audience.
Is it? Would a company be even interested in paying your game development company for product placement in you game if they felt the game would never get legs (to use the show business term) and have a good run at the distribution box office (so to speak)?
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And that would happen if, despite of its quality, your company may offers it bad on wrong distribution chanels.
Yeah, it might, but it behooves a designer as a development studio and a businessperson to ensure that when negotiating a publishing contract for their game, they work the distribution terms as hard and as advantageously as they can, because it is such an important part of a game's success in terms of the bottom line.
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On Internet, how can you spread a game reputation? For expect more than 10000 viewers.
There are more qualified people here than I to answer this question. Any takers?
HTH,
Adventuredesign