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Scoring in Arcade Game

Started by April 12, 2005 02:48 AM
11 comments, last by Marmin 19 years, 10 months ago
quote: I mean that scoring will be the main motivation of the player.

Let the player have 5 - or 3 lives. And a series of continues. (or save-states). If the player runs out of continues before finishing the game, score will be lost, though luck, start all over.
If that's to cruel you can implement password system. (but then score will be lost).
Quote:
Original post by Marmin
quote: I mean that scoring will be the main motivation of the player.

Let the player have 5 - or 3 lives. And a series of continues. (or save-states). If the player runs out of continues before finishing the game, score will be lost, though luck, start all over.
If that's to cruel you can implement password system. (but then score will be lost).


I'm thinking of continues which are not save-states but which make possible to continue the game at the last puzzle, but after reseting the score.
When a player runs out of lives, he can register if he made a score, and can choose to continue playing without restarting at first level (but the score will be reset), or to quit the game.
------------------------ - Seby -www.dfhi-bomber.fr.st
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That's a very good solution. :)

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