skeletal animation
Hi I'm trying to make a skeletal animation system but I can not seem to find any information on the internet about it. I want to use vertex weights for binding to multiple bones because that is the data I have. I'm looking for the process of smooth animation between frames and I have a very faint idea of the whole theory and the tutorials i've read on the net forcus on joints and they don't use weights. I am using opengl so if someone experienced in this could help i'd be very gratefull.
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