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Can she prevent someone (such as a super-soldier) from reading her mind? And how does that work in game terms?
wouldn't it be a nice tie in if she were the means for the "heir" to sneak on to the island? After arriving on the island he reveals the true colors of the brotherhood to the immigrant who in shock and disgust flees to the DPA for protection...leaving off where you have already built plot.
I REALLY like that idea. The only thing is, I was planning to have the Brotherhood bomb a DPA office, causing enough confusion to allow the Heir to enter Griffen City unnoticed, which would involve the Old Hero as a PC...Hm. Have to think about it.
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The only thing is, I was planning to have the Brotherhood bomb a DPA office, causing enough confusion to allow the Heir to enter Griffen City unnoticed, which would involve the Old Hero as a PC...
But wouldn't that put the DPA in a position that would make them more receptive to her statements of the brotherhood? Or maybe it wouldn't...if she seemed kind of hysteric. Or maybe they just couldn't allocate any resources to check her story, except for the two officers, due to the hysteria caused by the "successful" attack on the DPA. That would keep their hands full wouldn't it...
And just wondering, how would the bombing be played from the old hero's perspective? I would think his character wouldn't be introduced until after that, during the investigation of the bombing, and then he wouldn't be playable...in fact I'm not certain many people would want to play an OLD superhero, unless he didn't really age or something. It sounds like he'd be more of a sidekick character, a comedic sort of thing. I could just hear it now, in a crotchety old voice "eh, in my day hooligans had better manners than to attack an old man" as he whoops them soundly.
Anyway, I like this story, sort of noir, sort of golden age comics. cool.
I rather envision this in "watchmen"'s style. Alan Moore and Dave Gibbons. Can't be beatten when it comes to old heroes talking about their adventurous youths, and still acting as if they could whoop up ass while reading their papers.
Honestly, If you are trying to imagine anything involving an OLD super-hero, you'd better read that one.
For the record, I named the character Old Hero because I haven't thought of a name for him yet, not because I've thought of him as a crotchety old geezer. The way I see it, he has some major issues left to resolve, so he's never relaxed enough to go into the "When I Was Your Age..." mode.
(EDIT: I guess you could say that he's sorta like Clint Eastwood in "Million Dollar Baby"--old, but still very much alive and able.)
Even though Old Hero is about 75 years old, he has kept excersising, eating right, and, to a limited degree, doing super work (only occasionally, and then very discreetly). He was able to avoid DPA detection because it was established in 1953 (five years after he was supposed to have died), when Griffen City started becoming a haven for supers. He had already legally changed his name, and had been out of the public eye long enough not to be recognized without his costume, so he was not recognized as who he was.
As far as him becoming involved in the story: He has some sort of low profile job, like a warehouse owner or librarian. The player goes to him for help, and he helps them substantially, this introducing him to the player. Later, after the bombing, he runs into the heroes again and offers to join their party, and reveals his past, as well as the fact that Female DPA is his great-niece, and he has secretly been keeping tabs on her. When he read about the bombing in the newspaper, he figured she had been in the building at the time (it was her shift, but she took a day off or something), and swore revenge on the Brotherhood. At the end of the game, he sacrifices himself to defeat the Heir/Doomsday weapon, and thereby clears his concience of his supposed "failure" to his party members.
[Edited by - Brokenimage on April 20, 2005 2:25:43 PM]