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Why do they think they can do it?

Started by April 06, 2005 08:35 AM
15 comments, last by Nytehauq 19 years, 9 months ago
I would love to see indie newbie projects opening up of small games simply for experience. Like an asteroid clone with a twist or stuff like that. This place would be so awesome if it were actually a place where newbs grew up and learned together in their game dev experience.
________________________Quote: OluseyiI knew of a "Christian" couple in Nigeria who named their child "God's End-time Battle Axe." I kid you not.
Quote:
Original post by fractoid
It's because they are unskilled and unaware of it.


Wow, what a great study! What I really found funny was the conclusion (which makes perfect sense) that the act of "skinning your knees" is what makes the incompetent competent.

The article really makes you check yourself for symptoms! [lol]
--------------------Just waiting for the mothership...
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I think it's also because we so often take many things in the world for granted and that we don't realize the complexity that it takes to translate that in to somthing the computer can execute. So, basically everything looks and sounds easy until you actually try to do it.
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Original post by Axiverse
I think it's also because we so often take many things in the world for granted and that we don't realize the complexity that it takes to translate that in to somthing the computer can execute. So, basically everything looks and sounds easy until you actually try to do it.


So true!!

I remember my first game, I wanted to make a 2D sidescroller and it took me about 3 weeks just to figure out how to make the engine scroll..

It just amazes me tho why they think up some big extravagant dreams of 3D MMO-RPG/FPS/RTS-mega-game when alot of the time, They could probably do amazing things with a small-scale 2D platformer or puzzle game..

When I first started out and I wanted to create my first game my goal wasn't "how can I make my first game so massive and awesome that it can compete with games on the market today in terms of production values and i can make millions off it"..

But more along the lines of "how can I turn this idea for a game, into something tangible, something real that I can play myself and feel pleased at the fact that I created something wholly and fully by my self.."..

Alot of the "big ideas" and "big design concepts" that some of these noobs have could, with some carefully planning and some clever coding, be made into a small-scale 2D game which could equally be as fun as any massive 3D counterpart..
Personally when I play many PS2 and Xbox titles, I like to imagine to myself how it would be possible to do the same game but in 2D and some of the ideas that come up cane be pretty clever and innovative..

The way I see it, in the days of the old SNES and Megadrive most developers made the same types of games (i.e. same game but with different graphics and a different story) with only slight deviations in gameplay features rather than gameplay itself.. I've always thought it was due to the hardware restrictions (you can correct me if i'm wrong on that) and so it was uncommon to find a game that was pretty much something new entirely..
But with pretty much no restrictions on development on 2D-based games it gives alot more freedom to designers to think up wacky and crazy ideas that pretty much havn't been done before in 2D.. Thats why I feel like there's still ALOT of room for innovation in 2D but it just requires some clever tactics for implementation and a good enough idea to make it all worth it.. This was pretty much proved by the success of the first GTA game on the PSOne..

So in the end I think that alot of these noobs would do well in restricting there game tech, but using there heads to make sure this doesn't restrict there ideas and designs from reaching fruition.. It can be done! i've made a couple of small games that are just wierd and different and so there's just so much potential working in a way that will allow most amateur developers to persist with there projects and bring alot more of them to that ever sought-after climax of "completion"..

Just my oppinion NEways
"How did it feel to fail 1,000 times?" a reporter asked. "I didn't fail 1,000 times," Edison replied. "The lightbulb was an invention with 1,001 steps."

Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on?

This process seems an invaluable aid to learning, and yet many people avoid situations in which they might make mistakes. Many people also deny or defend the mistakes they've made--or may be making.

Why don't most of us see our own lives in this way? I think it goes back to unworthiness. We assume a faade of perfection in a futile attempt to prove our worthiness. "An unworthy person couldn't be this perfect," the faade maintains. Alas, being human, we make mistakes. Mistakes crack the faade. As the faade crumbles, a frantic attempt is made to hide the hideous thing (unworthiness) the faade was designed to hide--from ourselves as much as from others.

To avoid situations in which you might make mistakes may be the biggest mistake of all.
James Dee FinicalDesigner
{This has all been said before, but here's my two cents)

Indeed...many are unskilled and unaware of it. But I still find it amazing how frustrated people get over ignorance. My concept is that I'll encourage someone, since informing them that I think (Even if I may be an expert in the field) that they're screwed isn't going to ever help. I haven't seen one person detered because of flaming, most people just brush it off and chock it up to someone being an *ss. Regardless of whether or not they're correct, there will always be newbies, and they will always make up the vast majority. I've personally gotten tired of berating someone because their idea sounds childish, over zealous, idealistic, and foolish. All power to them. When they fail, that will be experience enough.

Edit: Also, ironically, I had this utterly impossible game concept, I developed it quite awhile ago, when I was young and stupid. Essentially, you would have an entire world, millions of square miles of surface area, and EVERYTHING would have physics. Millions of people would play at the same time with deformable terrain, destructable mountain ranges - anything could be done. Dust would kick up when you walked in a photorealistic manner. You could blow up entire rooms, floors, buildings, cities, planets. I was like 10 years old. Those were my pipe dreams. Just gimmie a gigantic supercomputing cluster, and I'll run that MMO with photorealistic graphics for one user...it all made sense when I was 10, though...

[Edited by - Nytehauq on April 13, 2005 7:47:55 PM]
::FDL::The world will never be the same

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