Problem with texture in lession 31
I have downloaded and compiled the lession 31 (loading milkshape models) and it's working fine with the default "cross" model. But when i create my own model, the textures won't show up. It's just white.
Here is the model i am using:
http://upl.silentwhisper.net/uplfolders/upload1/model.rar
I am using dev-c++ whit glut libare, i have also tried the original whitout glut.
Mayby i am missing something in milkshape?
If you want a beter reference, download the Milkshape3D sdk, in it are code samples on how it saves both ASCII and .ms3d files. IIRC the NeHe tutorial doesnt work with the newer version of Milkshape.
http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
i have the newer tut 31 from brett porter give me your email and ill send it to you
I also have this problem. I have converted my code to use SDL. I was sure there was something up with the source from NeHe. I cannot get the code from RSN, something with his access database. He does mention in his skeletal animation tutorial that he noted that problem with newer models.
Does anyone know exactly what the solution is in source?
Also, is there a way to map SDL bitmap surfaces as textures rather than using GLaux?
Does anyone know exactly what the solution is in source?
Also, is there a way to map SDL bitmap surfaces as textures rather than using GLaux?
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