Outline of object
I was wondering if there is an easy way to determined the outlines of a model?
I want the outline to be updated when the object is rotated.
//Kalroth
Don''''t be an optimist, the light at the end of the
tunnel could be a train.
Don''t be an optimist, the light at the end of thetunnel could be a train.
Hi.
Nice to se an fellow Swede.
Dare i ask where in Sweden you are, if you are close enough we
could maybe colaborate some and learn together, and who knows
one day we might start on a project together.
I am looking for fellow Swedes in general, so any Swede that sees
this message, please reply if you are interested.
Btw, i am located in Norrtälje, a few miles north of Stockholm.
Allmight.
Nice to se an fellow Swede.
Dare i ask where in Sweden you are, if you are close enough we
could maybe colaborate some and learn together, and who knows
one day we might start on a project together.
I am looking for fellow Swedes in general, so any Swede that sees
this message, please reply if you are interested.
Btw, i am located in Norrtälje, a few miles north of Stockholm.
Allmight.
-------------------------------------------------Founder and DirectorAllSoft Studios
There''s something you need to see. It''s the coolest model for Quake 3 I''ve ever seen:
http://www.planetquake.com/polycount/info/quake3/honey/honey.shtml
On that page there''s a description of how it was done. People call it cartoon rendering, and it''s the same technique used in the new Dreamcast game Jet Grind Radio.
It might help you with what you''re trying to do -- it would be a lot easier than doing any calculations -- just copy and paste a copy of your model over the old one , stretch it to make it a little larger than the source mode, then flip the faces of the model so that only the outlines show up when you render it.
If you want some more scientific links, use Google.com and search for +opengl +''cartoon rendering''
Good luck! This is something I''m planning on (mis)using in the future!
ThomW
www.lmnopc.com
http://www.planetquake.com/polycount/info/quake3/honey/honey.shtml
On that page there''s a description of how it was done. People call it cartoon rendering, and it''s the same technique used in the new Dreamcast game Jet Grind Radio.
It might help you with what you''re trying to do -- it would be a lot easier than doing any calculations -- just copy and paste a copy of your model over the old one , stretch it to make it a little larger than the source mode, then flip the faces of the model so that only the outlines show up when you render it.
If you want some more scientific links, use Google.com and search for +opengl +''cartoon rendering''
Good luck! This is something I''m planning on (mis)using in the future!
ThomW
www.lmnopc.com
ThomWwww.LMNOpc.com
quote: Original post by Allmight
Hi.
Nice to se an fellow Swede.
Dare i ask where in Sweden you are, if you are close enough we
could maybe colaborate some and learn together, and who knows
one day we might start on a project together.
I am looking for fellow Swedes in general, so any Swede that sees
this message, please reply if you are interested.
Btw, i am located in Norrtälje, a few miles north of Stockholm.
Allmight.
I think it is nice to see someone from Sweden also. I think your idea seems intresting. I''m locating i Huddinge, just south of Stockholm, so we are close.
Don''t be an optimist, the light at the end of thetunnel could be a train.
I think you misunderstood me ThomW.
I want know the outline of the model, not draw it.
I want use the outline as a list of points or similar..
Don''''t be an optimist, the light at the end of the
tunnel could be a train.
I want know the outline of the model, not draw it.
I want use the outline as a list of points or similar..
Don''''t be an optimist, the light at the end of the
tunnel could be a train.
Don''t be an optimist, the light at the end of thetunnel could be a train.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement