Normals don't rotate in ASE files
Hi I'm using ASE files exported from MAX7, but am having a problem with exporting the normals. If I rotate an object, the rotated object exports in the new position, but the normals stay pointing in the original direction, which totally messes up the lighting. Can anyone tell me how to fix this? Cheers
---When I'm in command, every mission's a suicide mission!
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