simple ( I bet) vertex problem
why does this give me a rectangular cuboid rather than a square cube? glBegin(GL_TRIANGLES); // Start Drawing The Cube //front glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glVertex3f(1.0f, -1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glVertex3f(1.0f, -1.0f, 0.0f); //top glColor3f(1.0f,0.0f,0.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(1.0f, 1.0f, 0.0f); glVertex3f(1.0f, 1.0f, -1.0f); //back glColor3f(0.0f,0.0f,1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f(1.0f, -1.0f, -1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(1.0f, 1.0f, -1.0f); glVertex3f(1.0f, -1.0f, -1.0f); //bottom glColor3f(1.0f,0.0f,1.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glVertex3f(1.0f, -1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f(1.0f, -1.0f, 0.0f); glVertex3f(1.0f, -1.0f, -1.0f); glEnd();
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