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Original post by LinxMelq
Sorry, I won't ever change your sex again =)
What do you exactly mean by "Dramatic Art Nouveau"? Something like Gaudi?
Mmm...can you give me the game web url to catch up better the idea of how does it looks?
No problem, happens regularly - it's usually a safe assumption on this site because 95% of the posters here are male, I'm just special. ;)
Here is a copy of the helpwanted ad I posted including urls:
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The science fantasy RPG/adventure game Xenallure needs architecture in 3 distinct racial styles. An artist qualified for this position must know what art nouveau architecture is and be able to produce accurately scaled perspective drawings of proposed game rooms.
Xenallure is a science fantasy RPG/adventure dating sim. It will have 3D anime-style art. We currently have a few staff artists, but no one who is into architecture, and we need some really snazzy and culturally distinct architecture for the different races' locations in the game. Specifically we need:
Techno race - Art nouveau architecture with a gothic/futuristic twist. Locations include a mall and apartments. A talented graffiti artist will be decorating some of the city walls for us.
Magical race - A cross between traditional oriental and medieval european architecture. Must look very homey and pastoral, with a touch of magic from runes, lamps of magical flames, and magically enhanced fountains and flowergardens. Locations include a family home, a craft workshop, and a cathedral.
Spiritual race - Cliff dwellings of glowing opalescent stone. Locations include cave apartments, cliffs with tree roots sprawling down them, a waterfall, and a dusty neglected library/museum.
Have a look at our design doc to learn more about the project! :)
A character concept sketch (Lion) by one of our artists.
Dramatic Art Noveau - Well, Gaudi is an interesting example, although his stuff is actually more biomorphic than art noveau. Victor Horta is probably the archetypal example of an art nouveau architect.
And here are some more detailed instructions and examples of art nouveau I am providing to people who apply to do architecture art for me:
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The techno city is to have art nouveau style architecture done in a dark/futurisic colorscheme to give it a cyberpunk/gothic feel. So everything should be twisty and sculptural with metal filigree (in tribal and circuit patterns) for detailing and artistic use of colored glass and light. Thus techno robot monsters will look somewhat like suits of armor in gargoyle and humanoid shapes, except for the ones intended as pets which will be covered in faux fur. The colorscheme should be black with shiny highlights of midnight blue, electric blue, silver, brass, gunmetal, chrome blue, computer green, citrine yellow, and sunset reds and oranges.
Historically art nouveau pieces often have plant and animal motifs, but this is not appropriate for the nature-phobic technos - instead motifs should be celestial (stars, suns, rocketships), mechanical (gears and circuits), chemical (mushroom clouds and nuclear symbols), humanoid figures, hearts, and abstract tribal shapes.
Art Nouveau - Stairs (Victor Horta)
Art Nouveau - Lamp (I'm imagaining this lamp, tree-sized, as a sculptural lamppost inside the mall or in a park.)
Art Nouveau - Lamp2
Art Nouveau - Window
Art Nouveau - Filigree
Art Nouveau - Filigree on black
[Edited by - sunandshadow on March 21, 2005 8:38:18 AM]