Dakota Smith and the Tomb of Diamonds
Greetings Everyone =)
My Name is Raymond Jacobs,
Some of you may know me from the Morning's Wrath Project.
Lately, as we get closer and closer to the release of MW, I have been getting more and more insprited as to what 'my' next game (not neccisarily the EDI Game's next game) will be, and recently I came up with an idea, and I figured that I had to write it down else it would be lost.
Given that Ideas are a dime-a-dozen I am not worried about listing my Idea here, and in fact it might help to make it better.
So, I submit to you, about 1/64 of an adventure game story:
I would like your comments and criticisim, mainly on my style of writing and how I could improve it, and weither or not you find the story somewhat intriguing.
So, I present to the GameDev writing community, a few scenes of...
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
The mad scientist at work again [smile] I think it sounds good, but it does give me a feeling of a "Tomb Raider" themed story. So I guess the most important thing is do you know what the 'twists' are that you could take with this? I think you can take any story and throw in a few wrenches and it can come out quite crazy, yet awesome. Also, is Dakota Smith a guy or girl? I know you said ..it appealed to my machismo side I guess... but we could be talking about a one of those women that, are well like Lara Croft [wink].
Dakota Smith is a guy,
and this story is esentially a 'more in-depth' Indiana Jones story.
so there will be traps, and puzzles, and riddles, and treasure, and women who need saving, etc.
as far as adventure games go, is will be somewhat structured as Indiana Jones and the fate of Atlantis was, however, it will likely be darker, and will use character models like that of Morning's Wrath, so, more life-like.
One of the twists, I guess, is that while Tomb Raider, has action and shooting, this game pits the player's wits against everything.
How DO you get passed the whirling blade with nothing bug a jug of kerosine, a piece of rope, and a chewed piece of juciy-fruit?
While you will be able to die in the game, you wont be able to do somthing stupid, and render the game un-beatable.
The game will likely be constructed as a vertical labarynth, wherein each level of it, requires a number of non-linear puzzles to be solved, in order to get to the next.
all just preliminary, and I can't hope to start work on this until MW is selling, and I have decided what the next step for EDI Games is =)
and this story is esentially a 'more in-depth' Indiana Jones story.
so there will be traps, and puzzles, and riddles, and treasure, and women who need saving, etc.
as far as adventure games go, is will be somewhat structured as Indiana Jones and the fate of Atlantis was, however, it will likely be darker, and will use character models like that of Morning's Wrath, so, more life-like.
One of the twists, I guess, is that while Tomb Raider, has action and shooting, this game pits the player's wits against everything.
How DO you get passed the whirling blade with nothing bug a jug of kerosine, a piece of rope, and a chewed piece of juciy-fruit?
While you will be able to die in the game, you wont be able to do somthing stupid, and render the game un-beatable.
The game will likely be constructed as a vertical labarynth, wherein each level of it, requires a number of non-linear puzzles to be solved, in order to get to the next.
all just preliminary, and I can't hope to start work on this until MW is selling, and I have decided what the next step for EDI Games is =)
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
Thanks! I was really meaning for the 'Indiana Jones' theme, but I could not remember for the life of me the name [lol]. I think then that would make for an intrestng story as well as game, however I think you will need something 'special' for your game. I know this is all very early and all, but it needs to have something about it that makes it different from all other adventure games, you know?
hmm.
I don't think it needs somthing that is 'special', more though that it needs to be 'fun' like other classic adventure games. All adventure games have variants of pretty much basic puzzles. It is how they tie into the story that makes them interesting. There are, however, a few tricks that I have up my sleve, for this game, you know, the little ideas that occur every now and then, that get written in the pad I have in my jacket pocket =)
I don't think it needs somthing that is 'special', more though that it needs to be 'fun' like other classic adventure games. All adventure games have variants of pretty much basic puzzles. It is how they tie into the story that makes them interesting. There are, however, a few tricks that I have up my sleve, for this game, you know, the little ideas that occur every now and then, that get written in the pad I have in my jacket pocket =)
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
FYI: Your title is kind of screwed up. Unless you are making some kind of a statement through your bad grammar, you either need to get rid of the colon after "Smith" or the "and" after the colon. Use either "Dakota Smith and the Tomb of Diamonds" or "Dakota Smith: The Tomb of Diamonds". You should consider having someone good at the mechanical side of writing in English proof-read all of your text for your games; I have seen some of your work on Morning's Wrath and it would be a shame for such high quality work to be marred by minor grammar and spelling mistakes (as happens far, far too often with games).
I agree with Mumpo. The colon looks very out of place. I support both his suggestions, but the first I though of was "Dakota Smith and the Tomb of Diamonds". It has more of an Indiana Jones feel to it.
Hey, hey, hey now =)
gentle =)
the title comes in the form of many games today,
Game Name: game iteration
you are probably right in that it shouldn't have a colon, but this is a first draft, and I am obviously not an english major, nor do I even claim to know the first thing about proper writing =)
I just meddle with the tools of words to try and get my ideas out :)
Also, given that I've had the drive and direction to get MW to where it is, I would think you would give me credit enough to realize that MW will definetly get a full textual scrub and revision, by those far more skilled than I in the matter =)
We just released beta, and once some of the initial bugs are cleaned up we will be entering the dialogue revision stage.
I imagine that your post didin't mean to be quite so harsh as I read it, however, you might try and tune your writing to be a little more supportive and a little less accusing and bashing. =D
gentle =)
the title comes in the form of many games today,
Game Name: game iteration
you are probably right in that it shouldn't have a colon, but this is a first draft, and I am obviously not an english major, nor do I even claim to know the first thing about proper writing =)
I just meddle with the tools of words to try and get my ideas out :)
Also, given that I've had the drive and direction to get MW to where it is, I would think you would give me credit enough to realize that MW will definetly get a full textual scrub and revision, by those far more skilled than I in the matter =)
We just released beta, and once some of the initial bugs are cleaned up we will be entering the dialogue revision stage.
I imagine that your post didin't mean to be quite so harsh as I read it, however, you might try and tune your writing to be a little more supportive and a little less accusing and bashing. =D
Quote: Original post by mumpo
FYI: Your title is kind of screwed up. Unless you are making some kind of a statement through your bad grammar, you either need to get rid of the colon after "Smith" or the "and" after the colon. Use either "Dakota Smith and the Tomb of Diamonds" or "Dakota Smith: The Tomb of Diamonds". You should consider having someone good at the mechanical side of writing in English proof-read all of your text for your games; I have seen some of your work on Morning's Wrath and it would be a shame for such high quality work to be marred by minor grammar and spelling mistakes (as happens far, far too often with games).
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
Well, my first thougts at the title was indiana jones type game and during the first scene where that it was going to be a scavenger hunt set up by an eccentiric millionire to lead to his lost fortune. If thats the angle your going to take it would be good if some item at the very begining of the game turns out to be a map to the treasure.
You say that the player can die I generely find adventures games where you can die and then have to reload annyoing especially if I hadn't saved in a while. So what I propose is this: The game is from the point of view of Dakota retelling one of his great adventures, so whenever the player dies you have short scene where Dakota says something like "No wait, thats not what happened, now where was I" and the game returns to just before your death.
You say that the player can die I generely find adventures games where you can die and then have to reload annyoing especially if I hadn't saved in a while. So what I propose is this: The game is from the point of view of Dakota retelling one of his great adventures, so whenever the player dies you have short scene where Dakota says something like "No wait, thats not what happened, now where was I" and the game returns to just before your death.
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Quote: Original post by TechnoGoth
Well, my first thougts at the title was indiana jones type game and during the first scene where that it was going to be a scavenger hunt set up by an eccentiric millionire to lead to his lost fortune. If thats the angle your going to take it would be good if some item at the very begining of the game turns out to be a map to the treasure.
I don't think that having a treasure map would be a good idea, for one it's fairly cliche, and two, the chamber was never meant to be found by any but the maker, and as such is protected by traps and contraptions, etc.
My angle on this, is that, it seems that there is an oppourtunity to recover some great treasure, and this intrigues the main character (due to his aparent obscession with being a famous treasure hunter), so he takes up the task of trying to find a way into second chamber *which is where the other archiologists must have gone through, assumingly*, while the game goal starts as pure selfish treasure hunting, it 'morphs' into wanting to find and rescue the girl, and much like in the Indiana Jones serries, at the end the hero will sacrifice the treasure, in order to save her life as well as his own. thus returning empty handed, and still not famous, or rich =)
Quote: Original post by TechnoGoth
so whenever the player dies you have short scene where Dakota says something like "No wait, thats not what happened, now where was I" and the game returns to just before your death.
Pure, Awesome, Idea!
++ to you for that =)
Raymond Jacobs, Owner - Ethereal Darkness Interactive
www.EDIGames.com - EDIGamesCompany - @EDIGames
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