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Level Data

Started by November 06, 2000 09:01 PM
1 comment, last by AnalGoat 24 years ago
I am currently writing a level editor for testing purposes of my 3D engine. I was just wondering if anyone (mostly newbies, like me) would be interested in getting my level data once I get a few more features into the editor. I''m only a senior in highschool, and I really don''t want (or know) how to load a quake map...yet, and I assume many others don''t want or know how to either. Is anyone interested in getting some level data for basic 3D engines? Features in my level editor are: - Simple ASCII text files (kinda like the NeHe tutorial file, but altered to include lots other junk). - Textures (both lists of textures used in the map and UV coords of all polygons. - Walls, Floors, Ceilings (right now they aren''t variable height, but walls do not have to be at 90 degree angles to each other). - Supports sectors separated by portals (the editor features this, but my engine doesn''t. Not that it matters to all of you.) Upcoming features: - Lights (both dynamic and pre-programmed) - Light maps (i''m reading up on lightmaps at flipcode right now! hehe) - Variable height walls, floors, and ceilings (not sure how to implement this in the editor, but i''m thinking about it!) *** I was just wondering how interested people would be in obtaining the text files for levels (and/or textures and lightmaps if I ever get that working!). *** Thanks! ~Dan~
Yeah, I would be interested in seeing this. I like having a simple map that you can edit easily for purposes of testing. Its very nice and handy to have. I am also a senior in high school and trying to put together somewhat of a 3d engine for a game I hope to work on later in my life.

Thanks
Shawn
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If anyone wants data in it''s current format right now e-mail me at ProgDH@aol.com. Unfortunately I haven''t written out anything describing the file format but it''s really easy to understand. I am not distributing the editor at this time because it''s really ugly and complicated to use, maybe in the future if I re-write it....

~Dan~

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