Referring to the main strand of plot of Cryo, the premises are:
1) Sometimes a problem cannot be solved at the time it arises;
2) Problems that are not solved become recurrent in different forms;
3) Old wounds are not meant to be forgotten;
The premises did not change since the beginning of the CWP.
Plot
"That is not a complete plot, it's only an initial incident and some rising action. How is Cryo resolved?"
You are correct that it is not a complete plot. I didn't give the complete plot because there are too many branches. I don't see how what I wrote was different from what you put. If I simply put it in the same format:
Initial incident: A human is resurrected into a strange world
Rising action: The human learns about the world and to adapt to it and to discover the history of the past
Climax: The human makes a stand about what is and what was, and claims a solution for himself and those around him
Resolution: The human faces the consequences of his decision, he may have made a good decision and live happily there after, or made a bad decision which brings chaos back to the new world.
So, the initial disturbance of the human being is carried on and integrated with the discovery and adaptation to the new world. The human's inner conflict is echoed in the aspects of the new world and worldbuilding, since the initial problem that wasn't solved was also carried on in the new world. By solving the unfinished problems and old wounds in the new world, unity is achieved. The keyword here is unity, not balance. Cryo is not about balancing between two unrelated directions, the two direction of movements are integrated and unified. All is one. If this terminology does not hold more meaning to you, just call it balance.
Worldbuilding
Quote: I don't understand how you can say, "they [fantasy worldbuilding elements] are not where the meaning of the story lies" and then say, "in Cryo the new world and new rules are created based on the meaning." That doesn't make any sense. Either the 'fantasyness' of the story is meaningful or it isn't, and if it isn't you'd probably be better off not putting it in the story. To me the 'frozen war' seems like a fantasy worldbuilding element where some of the meaning of Cryo lies.
Suppose you begin the design with a message, the premise. Before looking at the set premise, you go about designing the fantasy setting. Then, the fantasy setting is not where the meaning of the story lies, because it is created independently. On the other hand, the design of Cryo creates the fantasy setting based on the premise, therefore the new world and new rules are based on the meaning. You are correct that the fantasy setting in Cryo has meanings. And not just any meaning, but the meaning directly related to the premise.
'they' meant [fantasy worldbuilding elements created without the prior consideration of the premise of the story]. Not just the outcome, but the way it was achieved. So your notion that 'either the fantasyness of the story is meaningful or it isn't, and if it isn't you'd probably be better off not putting it in the story' is correct, and at this moment I am not discussing whether to have it or not, but the difference of how a story ends up including it, between the design method of a fantasy fan and my design method.
Unity
"It is also probable that we are using different definitions of the word 'coherent'. To me a 'coherent' worldbuilding is one which makes sociological and evolutionary sense, whereas to you the fact that it is thematically unified is probably more important."
This statement is misleading. Coherence is a must in the story. Thematic unity is higher level of coherence. The design method that I have been describing is all about achieving and ensuring these higher level requirements. So in some sense you are correct that I think thematic unity is more important. But it is more important in the sense that coherence is elementary that can be taken for granted.
To make the story make sense is the first level.
To make everything in the story that makes sense make sense together is the second level.
Cryo was designed systematically based on the second design objective.
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Quote:Quote: *I think that animal traits make the design worse for a story about romance for mature audience. On top of that you chose the anime style and decided to include BDSM. I don't see how it artistically romanitcises the story, other than making it less mature.What does that have to do with Cryo? I know you feel that way about Xenallure and you know I disagree, so what's the point of mentioning it?
I am saying this because it seems to show the difference between how a fantasy fan would end up including fantasy settings in the story. In your example, it seems that the animal traits are the first thing you want to include in the design, before considering the meaning and the targeted audience. This is not very different from the general notion to 'include bigger guns' in the design. It is almost like a no-brainer to you, like an addiction. Normal romance is not enough, and so now you try to include BDSM. This is how a fanatic would go about including elements in a design.
Take a step back and think about it, will Titanic, Finding Neverland, or any other romance or drama movies be more mature done with animal traits (excluding angels and the like)? That is why I think that you chose the setting to artistically romanticse the story, it actually goes the other way around. You picked the setting, and then find ways to justify it. And I don't see how the resulting justification is valid, unless you are really addicted.
In general there is a trend of how the romaticness of a story correlate to setting. The more realistic the setting is, the more romantic the presentation can be. Realism takes many forms. For example, the animation version of Beauty and the Beast is not as romantic as a live-actor version. (If you don't see what I mean, think Lord of the Rings and the anime version of it.). Now, compare the live-actor version of the fantasy story, to the realisitic drama version of it, the drama version is likely to be more romantic. What is the realistic drama version of Beauty and the Beast? It is the version where the fantasies in the story complete decoded mapped back to a realistic setting (no castles, no beasts, no magics, ...) For example, the realistic drama version of Beauty and the Besat might involve a marriage where both of the couple did it not because of love but of formality. The plot will be about how the couple overcome the barriers and end up loving each other from their hearts.
I am not saying that animal traits have no place in mature romantic works. But the design has to be done unified from the inside out.