can't make a simple cube
// no clue on how to use z-buffering
// someone please help me
#include windows.h
#include gl/gl.h
// Function Declarations
LRESULT CALLBACK
WndProc( HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam );
VOID EnableOpenGL( HWND hWnd, HDC * hDC, HGLRC * hRC );
VOID DisableOpenGL( HWND hWnd, HDC hDC, HGLRC hRC );
int LastTime,Ticks;
// WinMain
int WINAPI
WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow )
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
// register window class
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass( &wc );
// create main window
hWnd = CreateWindow(
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL );
// enable OpenGL for the window
EnableOpenGL( hWnd, &hDC, &hRC );
// program main loop
while ( !bQuit ) {
// check for messages
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) {
// handle or dispatch messages
if ( msg.message == WM_QUIT ) {
bQuit = TRUE;
} else {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
} else {
// OpenGL animation code goes here
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( theta, 0.3, 0.0f, 1.0f );
glBegin( GL_QUADS );
// top
glColor3f( 1, 0, 0 );
glVertex3f(-.5,.5,.5);
glVertex3f(.5,.5,.5);
glVertex3f(.5,-.5,.5);
glVertex3f(-.5,-.5,.5);
//bottom
glColor3f( 1, 0, 1 );
glVertex3f(-.5,.5,-.5);
glVertex3f(.5,.5,-.5);
glVertex3f(.5,-.5,-.5);
glVertex3f(-.5,-.5,-.5);
//front
glColor3f( 1, 0, 0 );
glVertex3f(-.5,-.5,.5);
glVertex3f(.5,-.5,.5);
glVertex3f(.5,-.5,-.5);
glVertex3f(-.5,-.5,-.5);
//back
glColor3f( 1, 1, 0 );
glVertex3f(.5,.5,.5);
glVertex3f(-.5,.5,.5);
glVertex3f(-.5,.5,-.5);
glVertex3f(.5,.5,-.5);
//left
glColor3f( 0, 1, 1 );
glVertex3f(-.5,-.5,.5);
glVertex3f(-.5,.5,.5);
glVertex3f(-.5,.5,-.5);
glVertex3f(-.5,-.5,-.5);
//right
glColor3f( 0, 1, 0 );
glVertex3f(.5,-.5,.5);
glVertex3f(.5,.5,.5);
glVertex3f(.5,.5,-.5);
glVertex3f(.5,-.5,-.5);
glEnd();
glPopMatrix();
SwapBuffers( hDC );
theta += 1.0f;
}
}
// shutdown OpenGL
DisableOpenGL( hWnd, hDC, hRC );
// destroy the window explicitly
DestroyWindow( hWnd );
return msg.wParam;
}
// Window Procedure
LRESULT CALLBACK
WndProc( HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam )
{
switch ( message ) {
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage( 0 );
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch ( wParam ) {
case VK_ESCAPE:
PostQuitMessage( 0 );
return 0;
}
return 0;
default:
return DefWindowProc( hWnd,
message, wParam, lParam );
}
}
// Enable OpenGL
VOID EnableOpenGL( HWND hWnd, HDC * hDC, HGLRC * hRC )
{
glEnable(GL_DEPTH_TEST);
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
// get the device context (DC)
*hDC = GetDC( hWnd );
// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat( *hDC, &pfd );
SetPixelFormat( *hDC, iFormat, &pfd );
// create and enable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
// Disable OpenGL
VOID DisableOpenGL( HWND hWnd, HDC hDC, HGLRC hRC )
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( hWnd, hDC );
}
Edited by - TapeWorm on 11/6/00 8:15:59 PM
Edited by - TapeWorm on 11/6/00 10:19:40 PM
I didn''t see any viewport creation. That could be the problem, you also might want to translate your cube -5.0 into the Z-axis or something.... NeHe has a tutorial on how to make a rotating cube (and pyramid!). Try comparing code with his (nehe.gamdev.net)
Hope this helps!
~Dan~
Hope this helps!
~Dan~
I had the same problem. I couldn''t find the problem(my code was almost identical). I just said heck with it and edited someone else''s code
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement