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OpenGL on Macintosh

Started by November 06, 2000 04:56 PM
3 comments, last by gbridge 24 years ago
How come there''s little/no information about OpenGL programming for the Mac? Is it just a big conspiracy? "...and on the seventh day, God shut down his Macintosh."
"...and on the seventh day, God shut down his Macintosh."
All of the tutorials have been ported to mac, and most of the opengl stuff in the forum is cross-platform. Are you looking for something in particular? I have a mac and found everything I know about OpenGL here. Or almost everything, but still.
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Believe me, this is the most useful site I have found on OpenGL for Macintosh. It''s great that there people out there who will support the Mac and port all the code on the site to the Mac platform.

I''m not really looking for anything in particular (at the moment ;-) ) but it seems that even Apple are a bit slow off the mark as we are still waiting for a 1.2 SDK! Just seems that books don''t really support the Mac, as there is code on the CD''s that come with them for Windows and Linux, but not for Mac. It''s a hinderance to beginners, as they look at the code in the (very expensive) books they''ve just bought, then have fiddle with the code to get it working on their Mac.

Thanks to the guys who have taken the time to port code to the Mac. It helps people like me, who are new to OpenGL, to get to grips with it.



"...and on the seventh day, God shut down his Macintosh."
"...and on the seventh day, God shut down his Macintosh."
Better than windows its not too likely there''s going to be a 1.2 SDK

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Visit my forums
im certain all glut programs will run unchanged on a mac

http://members.xoom.com/myBollux

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