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Torque 2D or HGE ?

Started by March 09, 2005 07:15 PM
1 comment, last by griminventions 19 years, 8 months ago
I am ready to start on my first 2D game. I still haven't found programmer in San Antonio, TX. So I decided to find smth, that has easy-to-code interface, like a internal script system. I am not a programmer at all. I was programming on QBasic 10 years ago in high school and 5 years ago I was coding on QC for Quake, but it was copy-and-paste routine :) So I need smth easy to learn and code. Do that engines easy to use or I have to be a C/C++ programmer? And what are pros and cons of that engines? Thank you! P.S. You can check HGE on http://hge.relishgames.com
Web: http://www.kot-in-action.com
IRC: irc.freenode.org #steelstorm
Guys, help me out, please!
Web: http://www.kot-in-action.com
IRC: irc.freenode.org #steelstorm
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Torque2D is going to be much easier for you because it can be driven mostly from scripts. This is great since you don't worry about the details like optimizing render batches or recovering lost devices, etc etc. It runs on PC, Mac, Linux, XBox, and, in the future probably PS2 as well. HGE will require that you know C++ quite well to get the most out of it, and it lacks many features such as networking and physics that Torque2D has out of the box.

I've licensed Torque2D, and it's absolutely fantastic for 2D games and prototyping. It's a full game engine as opposed to a library (ie, only part of an engine) such as HGE. It actually costs less than HGE, too! :)

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