Exporting from Maya as an OBJ
I made a .obj model loader for C++/OpenGL, and I know it works because I ran it with a model I found online and it came out textured and everything. However , when a friend of mine made a model for me using our schools copy of Maya, it wasn't textured. Does this have anything to do with exporting from Maya, because we encountered something about not being able to export a shader or something like that. Can maya texture something without using shaders, or do I have to export the model with a "simpler" program like Milkshape or Blender? Thanks in advance.
My Current Project Angels 22 (4E5)
Hey
Dont think its maya...is the model uvmaped and textured
open the mtl file with notepad see if there is any texture exported
plus check the in export all/"obj"check box make sure all in the screenie are on!
http://www.yourimagehost.com/is.php?i=36741&img=export.jpg
"Mtl file"
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd texture.bmp <-------"the texture map"
Ni 1.00
Dont think its maya...is the model uvmaped and textured
open the mtl file with notepad see if there is any texture exported
plus check the in export all/"obj"check box make sure all in the screenie are on!
http://www.yourimagehost.com/is.php?i=36741&img=export.jpg
"Mtl file"
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd texture.bmp <-------"the texture map"
Ni 1.00
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