Quote:
Original post by Kazgoroth Quote:
Original post by Daniel Miller
The more micro-intensive a game gets, the more fun the games are to watch and the more skill matters in deciding the outcome of the game. Anyone could get good at a slow paced game from reading an online strategy guide, but it takes practice to reach 450 actions per minute.
Says you. Don't forget, there is a large percentage of gamers who prefer games where they don't need to practice like this to be good, and don't need to look after every little detail - so there is a market for a game designed towards either group. It's worth considering both of these points of view, as any particular given game may be better suited to either of the two.
And don't forget - there are types of skill other than being able to click the mouse and use hotkeys really fast, and there should be some games that cater to these as well. [wink]
That being said, I myself am a fan of being able to micromanage, and love games that allow me to make usage of this. I also enjoy a well designed game that doesn't require this skill set on occasion.
Look at the continued popularity of Starcraft (it has more players than WC3) and you will see that there are legions that agree with what I was saying.
Starcraft isn't just who can click faster, there are established openning builds, counters, formations, etc. just like any other RTS would have.
p.s: Can anyone find any numbers on the estimated number of players worldwide of StarCraft and Counter Strike? I suspect Counter Strike will have more, but in Asia Starcraft is immensely popular, plus it always wins the online polls at the gaming league websites. Anyway, StarCraft is insanely popular.