int iAttributes[] =
{
WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB,24,
WGL_ALPHA_BITS_ARB,8,
WGL_DEPTH_BITS_ARB,16,
WGL_STENCIL_BITS_ARB,0,
WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
WGL_SAMPLES_ARB,4,
0,0
};
in 32 bits WGL_COLOR_BITS_ARB = 24 and WGL_ALPHA_BITS_ARB = 8 but what to put in 16 bits mode ?
MultiSampling and color depth
Hi, I just implemented multisampling in my engine (based on nehe tut #46) is it possible to use multisampling with a 16 bits color depth , how to ?
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