LWJGL examples of 3D text?
Does anyone have or know of any 3d text implemented using lwjgl that could be used to display a high score in a game. I have looked but can't seem to find anything apart from for C and I am a newbie unfortuantely. I would have thought that there would be a class file that you could use to pass what you want to draw and the co-ordinates and then it does it thanks to anyone who can help Danny :)
SPGL has some utilities for doing texture-based text in LWJGL, but I don't know anyone thats done text composed out of actual, solid 3d objects.
If you're looking to use SPGL, head over to the support forums at puppygames.net.
If you're looking to use SPGL, head over to the support forums at puppygames.net.
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