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progressive meshes

Started by October 30, 2000 01:46 PM
0 comments, last by vj 24 years ago
hello, i''m trying some algos on VIPM, and i''m not sure about this: is there any way in OpenGL to upload vertex data to card memory once and render mesh using different faces (i.e. using some or all of uploaded vertices)?
with the geforce+ there are extensions to store data in the cards memory, unfortunately i dont have one meself so i can say how good it works.
otherwise you''re stuck with using vertex arrays

http://members.xoom.com/myBollux

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