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Critique my resume?

Started by February 08, 2005 10:52 PM
1 comment, last by wyrzy 19 years, 9 months ago
I'm a graduating senior at Harvey Mudd College, and I'm currently jobhunting. No, I'm not aiming to get into the games industry, so this post is a bit off-topic, but I suspect that the art of crafting resumes is probably still useful at least. Anyway, the resume is here; I made it in LaTeX, hence the PDFness. Any commentary you have is appreciated. If you're interested, I can post the LaTeX source I used for it; since I got the template from someone else, I'd just be continuing a tradition. I was going to the career center here on campus to get a critique, when I got roped into an interview with a Google rep who just happened to be on-campus at the time. I think it went pretty well (or else the rep is just a very positive-sounding person no matter what he thinks of the interviewee). He did say that he's found that people with an interest in games tend to make more creative workers than your average codemonkey; hence such a background is a good thing to have. A little food for thought.
Jetblade: an open-source 2D platforming game in the style of Metroid and Castlevania, with procedurally-generated levels
Normally the skills should go right after Goal.
I think you are missing one of your skills, no?

I'd also suggest removing the "(anticipated)" from the deans list award... It looks really tacky, you could just claim it, no one will check up on it.

I also found it hard to separate each second, it might just be because i am using a monitor and not looking at a hard copy. But you might want to try making the titles one font size bigger.

I haven’t seen a one-page resume for a long long time. At first I thought the other page was missing... But that’s just me.

You might want to try expanding your job descriptions to include what you learnt from the job, not just what you did.

Those are my thoughts; i hope they help you, but feel free to ignore them if you want.
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I assume you have experience with at least a few IDEs. You should probably list the IDEs and applications that you have experience with because employers may look favorable on a potential employee who already knows how to use some of the programs they use at the business. Also, have you done any projects in you spare time? Can you list links to any of the projects you've worked on? Even school projects would probably be a plus, but I have heard many employers like people who program in the spare time - not because they had to in order to graduate. Honestly, I'm still in school, but I have had 2 internships in the software industry and a few interviews which the interviewer said I was selected to be interviewed based on my resume.

I would also second lengthing your resume, as one page is kind of short (especially in PDF format). This is my advice based on my job search for internships, which is probably different than a full time job as if you don't have experience in program ABC, then you have time to learn it on the job, but with internships, your time with the company is very short and they don't want to pay you to learn how to use a prorgam other people know.

Software postions are probably different on the West Coast, so my experiences may not apply to you, but if I were you I would look into listing some more projects you have worked on during your spare time or school than what you have listed on the resume.

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