Jogl vs Lwjgl
Is there any links to a thread that has comparisons between these two api's? i wish to produce a table that shows differences, advantages, disadvantages of each language, as i am using lwjgl i am hoping that it has more advantages. oh yes and the context of this question is in relation to making games but all advantages and disadvantages are welcome, thanks guys, and if there ane no threads, why dont we start one! :)
1: Jogl can be embedded in a Swing app (normal lightweight vs. heavyweight cavets apply) so if you need a complex Swing gui Jogl will probably be better. However there is a plugin thingy that'll let you use a LWJGL display in Swing or SWT, but I don't know what state thats currently in.
2: Reliability of Jogl is bloody appauling. It'll crash randomly and differently on different machines and hardware configs. Annoyingly theres almost nothing you can do to change this. LWJGL on the other hand just works without any hassle.
3: Support for Jogl is slower than continental drift. LWJGL bugs tend to get fixed within days.
4. You'll find much more info @ javagaming.org and lwjgl.org.
2: Reliability of Jogl is bloody appauling. It'll crash randomly and differently on different machines and hardware configs. Annoyingly theres almost nothing you can do to change this. LWJGL on the other hand just works without any hassle.
3: Support for Jogl is slower than continental drift. LWJGL bugs tend to get fixed within days.
4. You'll find much more info @ javagaming.org and lwjgl.org.
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