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How about a game that constantly forces you to decide between two evil actions that are not justified by any standards of the game world, even if you ultimately want to be good? A world that is not inherently so beautifully harmonious, but without resorting to making it a global bloodbath (e.g. the Diabloesque variant)?
My idea is that nobody has any moral values. Everyone is selfish and cares about nobody else but himself. The world is a hostile rocky desert, with no vegetation and a few oceans and seas. The only real valuables are booze and food. (NB: that's the world not the story).
I have already such story on paper, thought it needs some modifications and it could be a beginning of a game. Also I think that such type.
I have some ideas how to make a replayable game but that task is at the bottom of my list and I'll look into it only when anything else is in place (there is a working demo and people like it).
:) What I find extremely idiotic in games. You are asked to save a village but you still have to buy your equipment and potions, etc. You have to bribe locals to give you more information, etc.
More oppinionis are greately appreciated!