Sounds
I need an easy way of adding in sounds to a demo. I have figured out how to put in how to put in one sound, like a background type of thing. But what i would like to do is put a background and then add anohter sound on top of it..like an effect of some sort.
I did this with bass. Is there an easier sound system to use? I noticed in some of the demos from nehe, he uses music files with *.jam extensions..how does that work? But basically, i want to figure out an easy way to play a background sound, like an mp3, then play occasional wav''s on top of it...
Hey nehe, how bout doing a sound tutorial?
-NPC
JAM == MP3 (try renaming the file and play it)
I don''t think it gets easier to play sounds because Bass is one of the easiest libs out there.
But you can try Fmod?
(also free for non-commercial use)
I don''t think it gets easier to play sounds because Bass is one of the easiest libs out there.
But you can try Fmod?
(also free for non-commercial use)
Were could I find the ''Bass''? (is it completely free??)
I think ''Fmod'' is a great think...
but I want to develop a shareware game and haven''t $200.00 US I could pay.
Does anybody know other stuff like ''Bass'' and ''Fmod''? (for Midi playback and so on)
I think ''Fmod'' is a great think...
but I want to develop a shareware game and haven''t $200.00 US I could pay.
Does anybody know other stuff like ''Bass'' and ''Fmod''? (for Midi playback and so on)
October 28, 2000 04:00 AM
Hi mates!!!!
Some questions!
Are the packages of Bass and Fmod with full sourcecode or are there only some shitty lib''s or obj''s???? Sorry, but I want to use real code in my productions and no stuff I can''t change because it''s an compiled unit.
I have some free ModPlayers with full sourcecode if this is what you are searching for!!!!! All In VC++, but one or two of them haven''t implemented all effects !!!
Hey Co, wo kommst du genau her??? Bist du member bei einer demogroup?? Hope to hear from you soon
trigger
Some questions!
Are the packages of Bass and Fmod with full sourcecode or are there only some shitty lib''s or obj''s???? Sorry, but I want to use real code in my productions and no stuff I can''t change because it''s an compiled unit.
I have some free ModPlayers with full sourcecode if this is what you are searching for!!!!! All In VC++, but one or two of them haven''t implemented all effects !!!
Hey Co, wo kommst du genau her??? Bist du member bei einer demogroup?? Hope to hear from you soon
trigger
If you''re talking about a demo, I suggest you to go for A3D 3.0 from Aureal. It has a lot of features and it proved to be highly compatible with any board (I''ve seen a 3d positional app with polygons occluding sound waves running on a SB 16 ISA!).
Furthermore it has some convenience functions for loading wavs and mp3s (LoadMp3( char *FileName ); ). Altough it is designed for real 3d positioned sound, 2d performs well, and the only payoff is to include 2 dlls in the exe directory.
It has a quite good documentation, and there are several samples included in the sdk. A basic implementation should take you no more than a couple of hrs. Then, since you''re working on a demo, the sfx/gfx sync will be ensured because you can make a3d call an event once a custom-specified point in the sample being played is reached.
You can take a look at developer.a3d.com or www.aureal.com, if they''re still online.... =(
Furthermore it has some convenience functions for loading wavs and mp3s (LoadMp3( char *FileName ); ). Altough it is designed for real 3d positioned sound, 2d performs well, and the only payoff is to include 2 dlls in the exe directory.
It has a quite good documentation, and there are several samples included in the sdk. A basic implementation should take you no more than a couple of hrs. Then, since you''re working on a demo, the sfx/gfx sync will be ensured because you can make a3d call an event once a custom-specified point in the sample being played is reached.
You can take a look at developer.a3d.com or www.aureal.com, if they''re still online.... =(
quote: Original post by CO
Were could I find the 'Bass'? (is it completely free??)
I think 'Fmod' is a great think...
but I want to develop a shareware game and haven't $200.00 US I could pay.
Does anybody know other stuff like 'Bass' and 'Fmod'? (for Midi playback and so on)
Bass sound system ($100 for shareware, free for non-commercial use)
You'd better stay with MP3/Modules (mod, it, xm, etc) because not everybody has a UltaSoundBlaster Platinum Live... (shitty soundcard == shitty MIDI);
[ EDIT ] Hehe, do you see that semicolon? ";" :D[ /EDIT ]
Edited by - richardve on October 28, 2000 9:42:52 AM
There is no easy way to do sound like that. I think you need to use direct sound or something similar to get what you need. Don''t worry, DirectSound is easy! Grab a book on it(Tricks of the Game Programming Gurus). You will end up using it plenty.
L8r,
The Rainmaker
Biendschmofan''s Tutorials Of OpenGL Glander
L8r,
The Rainmaker
Biendschmofan''s Tutorials Of OpenGL Glander
L8r,[email=richardfrazee@msn.com]The Rainmaker[/email]Biendschmofan''s Tutorials Of OpenGL Glander
Thank''s for the replies...
Does nobody kowns a absolutely free Sound/Music packages?
At the moment I use DirectSound for the sounds and some Windows functions
for the midi playback. (I haven''t the newest DirectX SDK and that I couldn''t use the midi functions of DirectSound...)
Dear Anonymous Poster
You could visit my homepage (http://ablazespace.exit.de/) to receive more information about me.
(And please speak english in this forum...)
Does nobody kowns a absolutely free Sound/Music packages?
At the moment I use DirectSound for the sounds and some Windows functions
for the midi playback. (I haven''t the newest DirectX SDK and that I couldn''t use the midi functions of DirectSound...)
Dear Anonymous Poster
You could visit my homepage (http://ablazespace.exit.de/) to receive more information about me.
(And please speak english in this forum...)
This topic is closed to new replies.
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