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compiling tutorials with bloodshed dev c++

Started by October 27, 2000 05:46 PM
4 comments, last by GumpusPMaximus 24 years ago
currently i''m using bloodshed dev c++ which is a killer free ide that uses the mingw32 free compiler. i downloaded the opengl tutorial source codes in msvc++ and tried recompiling the first tutorial without changing anything. the result was an error saying it has no idea what CDS_FULLSCREEN is. i did a search through every header file i got and can''t find anything remotely similar. i''d greatly appreciate some help with this so i can get past that to more compiling errors in the near future.
~Gumpus P. Maximus~
OK! i''m replying to my own post now. i found the problem on another website. it turns out CDS_FULLSCREEN is just plain missing from the mingw32 header files.

if anyone does have this same problem:

#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN 4
#endif

also, the website claims that glaux won''t work, and uses allegro instead. personally, i think allegro is a great library, but seems to have major resource muching problems on some pc''s. so anyway, i believe the best solution to my problem is GO OUT AND BUY MSVC++6.0!!!!! i think i''ll just go do that
~Gumpus P. Maximus~
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Hi,

Dont give up with Dev-C++ just yet. It is possible to use it without resorting to using Allegro.

Checkout my OpenGL tuts at www.gamecoding.co.uk - they support Dev-C & MSVC

Paul.
Great, but also many of the NeHe tutorials is ported to GLUT
i simply refuse to use glut as well as allegro
~Gumpus P. Maximus~
Get the sources for the glaux library from the Microsoft PSDK and build it or use the TGA loader from some of the tutorials. Any bitmap loader will do.

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