shadows mapping on ati cards
i'm trying to write a simple shadow mapping demo.i've downloaded some tuts and now i'm working on the codesampler's one. it's very simple and easy to understand, but there's a problem: it uses some extensions, like WGL_TEXTURE_DEPTH_COMPONENT_NV, that don't work on ati cards. how should i do? should i stop using pbuffers and instead work with glTexImage2D?
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