I'd say your game is probably among the better work they'd see. The concept may be simple but the fact it's a full game shows a lot of skill and patience. That you are happy to do all the bits of a game not just your preferred areas. That you have decent menu screens, music, sound etc is a very good thing. I'd much rather see your game than a pretty 3D demo. My advice is to send it out.
One problem though - when the game was explained at the start, the new pages of text were drawn on top of the old ones with no clearing, making it impossible to read.
Applying as newbie game coder
Cool, thanks d000hg... Alright I guess I'll send that one out... Yeah, about the text-clearing problem, I've seen that happen on some machines, doesn't on others. Not quite sure what that's about but thanks for letting me know!
> I've seen that happen on some machines, doesn't on others.
> Not quite sure what that's about but thanks for letting me know!
That's another reason for bringing a laptop: you have total control over the demo.
-cb
> Not quite sure what that's about but thanks for letting me know!
That's another reason for bringing a laptop: you have total control over the demo.
-cb
If you know someone in the industry who has seen your work - apply through them. This works in every industry. All the industries I have been in - gamedev and outside gamedev - first point of contact for resume's is the employees. Then when those get exhausted the resumes HR sends is taken into consideration. However more weight is given to resumes that are referred internally and for that HR screening them out doesn't generally happen.
Secondly rarely will a HR even bother for a demo, he/she will look at the skill sets and the experience and make a decision. You want to show someone a demo - network and show - like in IGDA meetings etc where few developers might come down or by sending it to a magazine (Many magazine put up user sent in applications/software). That way you have a lot more chances.
Lastly many companies will put you to test - no one cares for how well you can use a library but if you dont know how it actually works internally - then you are lost without that library.
And lastly - people do see 3D demos as well full games. Both have their advantages and disadvantages.
Secondly rarely will a HR even bother for a demo, he/she will look at the skill sets and the experience and make a decision. You want to show someone a demo - network and show - like in IGDA meetings etc where few developers might come down or by sending it to a magazine (Many magazine put up user sent in applications/software). That way you have a lot more chances.
Lastly many companies will put you to test - no one cares for how well you can use a library but if you dont know how it actually works internally - then you are lost without that library.
And lastly - people do see 3D demos as well full games. Both have their advantages and disadvantages.
The more applications I write, more I find out how less I know
January 23, 2005 03:38 PM
Send your resume to Volition. They have some openings that are entry-level friendly at this time.
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