
-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche



quote:
Original post by dwarfsoft
He does have a point, so I pitched him this "What if you could do both? If you got bored of one, you could try the other? No harm in it?"... I think that is the issue![]()
quote:
Original post by NightWraith
WARNING: This post contains a shameless plug!
I agree that it would be nice to have an RPG which could be ''won'' without ever once resorting to violence. However most people would rather resort to bashing the poor little goblins over the head with a dirty great sword rather than trying to hold an intellgent conversation with them (ok maybe having an intellegent conversation with a goblin is an impossible task, but u know what I mean).
Producing am RPG where you couldn''t pick a fight with anyone, probably wouldn''t sell, but it would be nice to (sometimes) have the option of taking your enimy down rather than always having no choice but to fight him (or her, lets not be sexist here)