S.O.S - unfinished engine
Ok guys Cards on the table..
I`ve got this small engine I`m trying to develop. The camera roams about quite freely, but the only object in the 3d world (a cube) just doesnt rotate or move in the correct way. I`m totally lost as to what the problem can be (and not experienced enough)
I`ve had some leads that its to do with not Normalizing the vectors - whatever that means..
But I`m just not good enough to understand it, can someone please take a look through it for me ?
http://homepage.ntlworld.com/paul.gerfen/Programming/openglstuff/unzipme.zip
Use the Cursor to zoom around Q and A to tilt.
< > W S to rotate the shape, and SPACE to move the shape.
I want the shape to move forwards in the direction the side is facing.
Although the code was written with the Dev-C++ compiler it will work on MSVC..
Any help or advice would be VERY appreicated.
Thanks Paul
you''re using euler angles right
its impossible to rotate an object perfectly along the 3 angles using euler angles theres heaps of info on the net have a search for
why but angles are stuffed up, why euler angles dont work etc
http://members.xoom.com/myBollux
its impossible to rotate an object perfectly along the 3 angles using euler angles theres heaps of info on the net have a search for
why but angles are stuffed up, why euler angles dont work etc
http://members.xoom.com/myBollux
You got to use a matrix, so you don''t rotate the object alone, but you rotate it around pseudo axis that rotate with the model
(you can find me on IRC : #opengl on undernet)
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