Advertisement

Lighting

Started by December 22, 2004 11:37 AM
9 comments, last by GameDev.net 19 years, 11 months ago


O yeah and.... toproperly illuminate a 3d object, consider positioning your light with that lightPosition[] thangy, about one unit in front of it and at the same x and y as the object. ...Actually, divide your objects height by 2 and use that as your individaul light's y .

This topic is closed to new replies.

Advertisement