Help... PLEASE!!!!
Need some help guys. Following Nehe''s timer code how can I use that to make an fps counter in my programs (and an accurate one too, I noticed Asteroids 3d shows 200-300fps on my comp which I KNOW ain''t right because there''s an occasional blip of slowdown due to windows timeslicing). Also, how do I go about manipulating a camera in my scene? Whenever I use gluLookAt in my programs everything magically disappears (and I''m following the parameters given in the msdn help guide for vc6) Do I basically have to translate/rotate the whole scene by a given set of coordinates or I can just manipulate the parameters of glulookat? Finally, if I have a model I''ve made into a cpp file via 3d Exploration is there a way to animate it? I imagine I''ll have to make about 100 copies of the verticies all in their new positions and save them as one big ass array but I don''t know. Maybe someone can shed some light on the subject or direct me to some code that''ll help.
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