After a few hours of experimenting and editing prewritten codes I finally created a loader. Here is the code for any one else who with the same problem.
object_type cube ={ "Cube01", //Name 0, //Texture ID 72, //Vertex Number 36, //Polygon Number { //Vertices -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, 2.5, 2.5, -2.5, -2.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, 2.5, 2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, }, {//Texture Coords 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, }, {//Polygons 0, 2, 1, 0, 3, 2, 4, 6, 5, 4, 7, 6, 8, 10, 9, 8, 11, 10, 12, 14, 13, 12, 15, 14, 16, 18, 17, 16, 19, 18, 20, 22, 21, 20, 23, 22, },};