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RegisterObjectBehaviour assert

Started by December 21, 2004 07:22 AM
2 comments, last by WitchLord 19 years, 11 months ago
Hi I was using AS v. 1.10.1 WIP and have now upgraded to 1.10.1c. But now some registration code that used to work throws now an assert mzybe I'm still using something the wrong way? Compilation works just fine but when I run an assertion is issued at this line:

r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(f32,f32,f32)",asFUNCTION4( Vector3Binding,void,initVector3,(f32,f32,f32,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
My Vector class has several constructors, overloaded operators, no destructor and many methods. Maybe someone can give me a hint what has changed between 1.10.1 WIP1 and 1.10.1c? Here's my registration code

r=engine->RegisterObjectType("Vector3",sizeof(Vector3),asOBJ_CLASS_CA);assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float x",offsetof(Vector3,x));assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float y",offsetof(Vector3,y));assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float z",offsetof(Vector3,z));assert(r>=0);
 ...
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3()",asFUNCTION4( Vector3Binding,void,initVector3,(Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(f32,f32,f32)",asFUNCTION4( Vector3Binding,void,initVector3,(f32,f32,f32,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(const Vector3&)",asFUNCTION4( Vector3Binding,void,initVector3,(const Vector3&,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );

r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_ASSIGNMENT,"Vector3& copyVector3(Vector3& o)",asFUNCTION4( Vector3Binding,Vector3,copyVector3,(Vector3&,Vector3&)),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterGlobalBehaviour(asBEHAVE_ADD,"Vector3 addVector3(const Vector3& left, const Vector3& right)",asFUNCTION4( Vector3Binding,Vector3,addVector3,(const Vector3&,const Vector3&) ),asCALL_CDECL); assert( r >= 0 );
r=engine->RegisterGlobalBehaviour(asBEHAVE_SUBTRACT,"Vector3 subVector3(const Vector3& left, const Vector3& right)",asFUNCTION4( Vector3Binding,Vector3,subVector3,(const Vector3&,const Vector3&) ),asCALL_CDECL);assert( r >= 0 );

Thanks Tom
I could register the following without any assert failures.

r = engine->RegisterObjectType("Vector3",sizeof(Vector3),asOBJ_CLASS_C);assert(r>=0);r = engine->RegisterObjectProperty("Vector3","float x",offsetof(Vector3,x));assert(r>=0);r = engine->RegisterObjectProperty("Vector3","float y",offsetof(Vector3,y));assert(r>=0);r = engine->RegisterObjectProperty("Vector3","float z",offsetof(Vector3,z));assert(r>=0);r = engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(initVector3, (Vector3*), void), asCALL_CDECL_OBJLAST); assert( r >= 0 );r = engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f(float,float,float)", asFUNCTIONPR(initVector3,(float,float,float,Vector3*),void), asCALL_CDECL_OBJLAST); assert( r >= 0 );


Did you remember to change the token for the float type when you upgraded to 1.10.1c? When I first copied your code directly I got an assert because of the f32 type you're using.

The changes from 1.10.1WIP to 1.10.1 is not recorded anywhere, and I can't remember exactly what was done between each WIP. Though, there shouldn't be too many changes except for bug fixes.

Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
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[oh]
Damn, You are good! I wish i had Your mindreading skills :)
Of course, I totaly forgot about updating my custom tokendefs.

Thanks a lot!
Tom
[smile] You're welcome.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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