Nehe's Tutes in C++
err! Anonymous poster? heh.. well, that was me anyway.. dunno how that happened, didn''t complain about my password/userid....
It doesn''t complain unless you enter something into either of the boxes... ![](smile.gif)
Anywho, he''s not saying that Jeff isn''t using C++... He just wants to see the code ported so that it uses classes, he just didn''t find another way to put it. Plus, he said that he doesn''t know anything about classes so that''s why he''s not porting it himself... For all of those of us who DO know them, we haven''t ported it either because we would think it''s too confusing... For instance, how would you like it if I told you that I had 3 .cpp files and 2 .h files just for the first tut? Plus, if we were to port to classes we would have to plan it all out and define the ogl functions in some new ogl class or something... That would take a lot of planning...
Classes are fun, and very useful, but when you''ve got some basic functions that will be in every program with you then they should probably be treated like another function required for WinMain and kept global.
As far as classes for other things like shapes and skeletons and things, then we could get into some good stuff there... Objects are soooooo much easier to draw in your code once you''ve done it in a class function that you can call as Obj1.DrawIt(x, y, z);
S.
![](smile.gif)
Anywho, he''s not saying that Jeff isn''t using C++... He just wants to see the code ported so that it uses classes, he just didn''t find another way to put it. Plus, he said that he doesn''t know anything about classes so that''s why he''s not porting it himself... For all of those of us who DO know them, we haven''t ported it either because we would think it''s too confusing... For instance, how would you like it if I told you that I had 3 .cpp files and 2 .h files just for the first tut? Plus, if we were to port to classes we would have to plan it all out and define the ogl functions in some new ogl class or something... That would take a lot of planning...
![](smile.gif)
As far as classes for other things like shapes and skeletons and things, then we could get into some good stuff there... Objects are soooooo much easier to draw in your code once you''ve done it in a class function that you can call as Obj1.DrawIt(x, y, z);
S.
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