Advertisement

direct input in openGL

Started by October 19, 2000 11:31 AM
3 comments, last by rdragon 24 years, 1 month ago
can I run Direct input in OpenGL so My openGL game can use a joystick?
--------OUT--------
yep you can, nehe has anexample, wich shows this (for keyboard). i dont know, how to use a joystick, never tried..
take a look at the dxsdk

we wanna play, not watch the pictures

If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

Advertisement
www.lmnopc.com
DL disasteroids source, there are examples in
(you can find me on IRC : #opengl on undernet)
All of the DirectX components (aside from DirectDraw & Direct3D) can run properly on top of OpenGL.

In fact, it is possible to have DirectDraw and OpenGL running on the same app (as you probably know), but not at the same time.



========
Smidge
www.smidge-tech.co.uk
========
--Mr Smidge
SKSlayer pointed out my Disasteroids 3d for a source of information (BTW, thanks for the plug, SKSlayer -- new version's coming soon), but all I really did was use code from DirectX 7's FFDonuts source code and modify it to suit my needs. I chose FFDonuts because it also gave me force feedback along with reading the joysticks.

Good luck!

ThomW
www.LMNOpc.com


Edited by - ThomW on October 19, 2000 9:42:55 PM

This topic is closed to new replies.

Advertisement