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New Winamp GL Mini Contest

Started by December 16, 2004 12:41 PM
138 comments, last by esolem 19 years, 10 months ago
Hey Guys, If you havent been up to date on our discussions on the contest documentaiton thread (http://www.gamedev.net/community/forums/topic.asp?topic_id=282887&PageSize=25&WhichPage=1), we have launched a new contest. This thread should serve as the place to find info on the contest while NeHe makes the switch to BSD. Contest Info: Here is a draft of the contest page that will hopefully go up soon (contains deadline info ect...thinking of extending the deadline to 14th...tell me what u think): http://www.eng.uwaterloo.ca/~rramraj/Gamedev/winamp.htm A link to the winamp basecode to be used in the contest: http://www.eng.uwaterloo.ca/~rramraj/Gamedev/winamp_gl.zip Prize Info (its the "world's smallest" 1 gig usb 2.0 key): http://www.pqimemory.com/products_IT.asp Some general contest documentation: http://www.eng.uwaterloo.ca/~rramraj/Gamedev/Management.htm As well as ideas for future contests: http://www.eng.uwaterloo.ca/~rramraj/Gamedev/Themes.htm Cheers, - llvllatrix
What do you guys think of the basecode?

Since I am not entering the contest, I'm going to spend my time improving the basecode as per your suggestions. The first things on my list are fixes for those bugs. If you guys have any suggestions, things you want explained (in the comments), and features you want to see added (libraries ect) feel free to post.

Whenever I finish a new version of the code I'll post it on this thread and indicate (via line numbers ect in the readme) where the changes were made. This way you can easily integrate the changes into your code.

Cheers,
- llvllatrix
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Hey guys,

It looks like there might be a possibility for another prize. Question is for those of you who are not entering; What prize (if any) would make you consider entering? My prospects are a new video card (Geforce FX 5600), a dvd rw, or a mp3 player. Also open to suggestions (non-technological suggestions as well...).

If i do get another prize, would you guys prefer a first prize/second prize or a bundle for the first prize?

Cheers,
- llvllatrix
Stick to one prize and save the other for another contest?
Quote:
Stick to one prize and save the other for another contest?


Has to do with timing - specifically boxing day ;)
Sorry not to have commented earlier, but since I'm on leave my net access is very limited.

Quote: Original post by llvllatrix
What do you guys think of the basecode?


Basecode works great for me so far, although I'm using my own image loading routines (you don't seem to ever delete the textures you create - bug?). The only funny was something that has happen twice and I've got no idea as to why it happened: I compile the dll with no problems but winamp can't load it (just get a "failed to load plugin" or something like that error message). Restarting winamp/VC and deleting the dll didn't help and I could only resolve it by recreating the solution file. I'm using VC.net 2002 (standard) so maybe something in VC's conversion from the VC6 workspace is to blame. Really wierd...

Quote: Original post by llvllatrix
If i do get another prize, would you guys prefer a first prize/second prize or a bundle for the first prize?

Make as many prize "levels" as possible. That way people will have more of a chance of winning something (as they could get second, third,... prizes) so will be more likely to enter. The more the merrier. [smile]
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Hello.

Base code works great for me. Only thing is that I have to recompile, copy and reselect the dll everytime I want to test it. That is not very compatible with the way I work (recompiling and running every few lines...)

I don't think you should bundle the prize to get on big firstprize. Consinder two levels of prizes or save one for another contest.

Endre
Quote:
Only thing is that I have to recompile, copy and reselect the dll everytime I want to test it. That is not very compatible with the way I work (recompiling and running every few lines...)


You might be able to get around this inconvienience by having your compiler build the dll straight into the plugin directory. Which ide do you use? I'll document the workflow for doing this in the readme of the next release. Currently there is a detailed description of how to set up debugging in .NET or VC++ 6.0 in the readme...kinda related (hope that helps).

Here's another nifty trick that speeds things up a lot while developing for winamp; if you want to run the last visualization plugin that you selected (even from previous runs) just hit ctrl + shift + k. Will also document this time saving tip in the readme for the next release (feel free to post any other tricks for documentation :) ).

Cheers,
- llvllatrix
I tried building it, but I don't get a DLL or whatever, I get a lib and an exp file. What do I do with it?
-

~[x]~ Nevermind, Release build :)
A readme file... I have heard of those, maybe I'll have a look.
I'm using VS.net 2003 so it should figure it out.

Thanks

Endre

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