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Collision detection in flight simulators

Started by December 10, 2004 08:06 AM
0 comments, last by BGCJR 19 years, 11 months ago
I never introduced collision detection in the flight sim i'm currently developing, and i tried to figure out what would be the best method. I need to detect collision mainly between the player jet with ground and ground structures (hangars, building etc.). I suppose the bounding sphere or box collision method wouldn't be adequate, due to the particular shape of the aircraft and the structures, nor i can run an intersection test on any triangle of the objects because would be too slow. Do you know any other method or suggestion ? Thx
sector culling for deciding the areas to test for collision.
Game Core

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