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Would surrealism be a turn-off?

Started by December 09, 2004 12:51 PM
20 comments, last by ArtBoy1977 20 years, 1 month ago
My post had more than one point. first, i gave you an example of what not to do, to make sure that you get that concept. Then, I gave a suggestion to help you not do that. Then, I gave an opinion about your games style specifically, and then remade my point to do the research. Then i ended it by being a smart ass. You missed the point of my post, and you missed the details. Then, you admit that you didnt get the point of the anonomous poster's post, when its perfectly clear. He wrote a really good post with some pretty good information and advice. You nitpicked it, replying to good points with things like:
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The problem is that people have certain expectations based on the story for the game. If you are making a shooter with no story, you can do what you want with the graphics and most ppl wont care (nor will they care about your game).
That is simply untrue. Most popular online shooters are storyless, e.g. Quake 3, Unreal Tournament and Counterstrike.

Did you even READ what he said?



Look, Im really not trying to flame you, but if you're going to ask for something that requires critisism, you should pay better attention to the replies. Open yourself up for the critisism instead of getting really defencive about it. You'll learn alot more.
Im losing the popularity contest. $rating --;
I know this isn't a good direction at all, but this thread wasn't really gathering replies so what the hell..
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Original post by Garmichael
My post had more than one point. first, i gave you an example of what not to do, to make sure that you get that concept.
Heh, that really made it sure. You had no argument, just a statement. It's not going to help anyone.
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Then, I gave a suggestion to help you not do that.
This is what I mentioned as your only point.
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Then, I gave an opinion about your games style specifically
"I dont know"
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and then remade my point to do the research.
And this was a repeat.
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You missed the point of my post, and you missed the details.
Nope, but you're somehow in the illusion that your message actually had more content than it did. I even specifically replied that "you do have a point" when you said I need to do research, so what is this mysterious point you are now referring to, that I missed? Above you also reiterated that the point was to do research, and the other stuff was clearly pointless: "I don't know", "Here's a smart ass comment" and "Here's a blanket statement". I'm soo sorry I didn't reply to all these in great detail, because they sure deserved it. You also suggested reading Dali's interviews and his explanations, and it was a good idea, but I had nothing to add to it.
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Then, you admit that you didnt get the point of the anonomous poster's post, when its perfectly clear.
After seeing your reply, I'm getting more and more confident in that I did get all his points. Besides, I didn't "admit" anything like that. Again you're misinterpreting what I write.
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He wrote a really good post with some pretty good information and advice.
Some of it was good indeed. But should I constantly be congratulating him for it? I agreed with some of the main points he made, and expanded on the points I didn't agree with. Just replying "I agree" to every minor detail would be fruitless.
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You nitpicked it, replying to good points with things like:
I only took it to my viewpoint, how what he said measures with my game. The fact that I have no story leaves the idea that visuals should reflect the story, completely irrelevant from my point of view.
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Did you even READ what he said?
Yes, and I registered it. Should I nod to every single thing that I agree with, especially when the point is not really in my interest? Is it so troublesome to you that I concentrate on things that I don't agree with? I think the problem is that you interpret my replies wrong, like if I don't touch some subject then I missed it. If I bothered saying something to everything that has no controversy, the reply sizes would blow to incomprehensible proportions.
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Open yourself up for the critisism instead of getting really defencive about it.
If you take all disagreement as defending and all defending as negative, there isn't much left to say about a reply with so many subjective views.

I think this is a cultural clash. On the other side we have an American smalltalker who thinks the other person is rude and not following if he doesn't constantly say "I see". And on the other corner there's this nordic person who listens to what others say, quietly, and mostly opens his mouth when he disagrees or has something to add.

[Edited by - civguy on December 11, 2004 11:55:19 AM]
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All I have to say at this poinst is that civguy needs to find a new hobby other than game design, and that whoever is posting as the 'anonomous poster' needs to register so i can read any other posts he writes.

Im losing the popularity contest. $rating --;
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Original post by Garmichael
All I have to say at this poinst is that civguy needs to find a new hobby other than game design
Because I showed the lack of sense behind your earlier insults, you now choose to insult me without *any* attempt of reason. Sad.

Many games have touch of surrealism. For example Doom3 (hell) or American Mcgee Alice (almost all stages). And don't forget about Silent Hill 4, where the surrealism and the madness is almost all! (the boy think that they mom is the room 304! <-- weird).

So, they are surrealist games? yes, but a little (many weirdness). They are games that use touch of surrealism?. Yes, a lot!.

-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
Even Half-Life 1 (haven't played 2 yet) had elements of the surreal to it.

civguy, I reckon a game using the surrealist concepts is a great idea! Check out some art books. Also there are more artists around than just Salvador Dali. Some other people to check out are: Yves Tanguy (similar to Dali although his landscapes tend to be a lot sparser), Joan Miro, some of Max Ernst's stuff, Rene Magritte, even Picasso and some of the other Cubists/deconstructivists (Georges Braque, Henri Matisse) might give you some interesting ideas. Alberto Giacometti's sculptures might inspire you.

THere are plenty of pictures on the web by these guys. Also check out second-hand book shops for art books.

I've thought about this idea in the past and would love to see a game featuring more abstract/surreal imagery. There was a demo recently done by Kewlers which featured some Dali objects called "A significant deformation near the cranium" which was pretty cool.

cheers
sam.
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Dam I forgot but there is one game where the whole entire world is surreal. Of course it help that the game takes place in differnt minds of people. You play as an psychologist that cures people. It's a very interesting game because it blends music and sights to create differnt mental diseases. A bipolar person in the game has a mixture of happy music and a bright world that abruptly changes into sad music and a dark background. Another surreal example is a father figure representing a man's inadequcies because of his dad. Anonoymous poster has the right idea. In fact I wish he would register too. This game only appears cool to me because of the plot, and graphics. Of course this has to be the most blatant example of surrealism that I could think of.
Ahah. I found the name of the game. Psychonauts. Check here for me information:
http://www.gamespot.com/ps2/action/psychonauts/index.html
I think we're all getting a little too strung up here. Personally, I would very much appreciate a game that takes a bold, surreal attitude toward its design. When civguy talked about surrealism, I'm pretty sure he didn't mean Surrealism (the art movement), but more the generally accepted definition of 'crazy shit'.

While I would also love to see a video game rendition of the works of Yves Tanguy, Giorgio de Chirico and others (note that Dali was kicked -out- of the Surrealists), there's a lot that can be said for eccentric and conceptual art as a form of interactive media.

Anyways, let the guy do as he wishes. No use in getting riled up if he doesn't listen. Come on, it's the yuletide. Good will to all men and whatnot. *laughs*

Anyways, good luck on your project!
In answer to the question you should all go and play "Rez" on playstation 2 and then ask your self do surreal graphics work. I think yes when its done right. I know people who went and bought that game so it must have been doing something right.

merry christmas

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