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Creating a regular mesh

Started by December 01, 2004 06:50 PM
14 comments, last by comservlant 19 years, 11 months ago
Quote: Original post by lc_overlord


IS this something you have to do? i mean, use the 3dscanned version.
If i where you i would load that mesh into maya or lightwave and then while using that as a reference model, i would create a new mesh that is more regular than the first one.


You mean maya allows you to easily create a regular mesh to fit the geometry of my current mesh? I am not familar with maya but if this is true, I am willing to give it a try. Please advise. Thank you.
Actuarly you have to do it manualy, but you can use the old one as a template so you can get the exact shape.
It's not that hard, but if you want, i could do it for you.
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Quote: Original post by lc_overlord
Actuarly you have to do it manualy, but you can use the old one as a template so you can get the exact shape.
It's not that hard, but if you want, i could do it for you.


That would be very nice. Maybe you can drop me a pm on how should I send the obj files to you. I am hoping to compare the results of a regular mesh against an irregular one using my current particle dynamic system.

Btw, what abt the texture mapping coord? Currently the obj(wavefront) file also contains info on how to texture map the image onto the irregular mesh. Will that information be available for the regular mesh?
Perhaps, but most likely it would.
Quote: Original post by lc_overlord
Perhaps, but most likely it would.


Thanks. I have emailed you. Total file size is 3mb, in zip format.
In reading both this thread and the previous thread you posted, it occurs to me that the following resource might prove useful to you, look it over and see if that's the case:

http://www.disi.unige.it/person/MagilloP/MT/

jorgen

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