loading raw object data...
I''m trying to interpret raw floating point integers from a file, into an OpenGL object. Not quite sure where to start. Can anyone give me any suggestions? Code snippets, or anything that will help me along my way? I''d appreciate any help at all. :-)
Thanks.
hmm, ok... I can load the files contents into something, maybe a linked list or something. But I'm not sure I understand the data. Is there some sort of implicit order to it, or what? After I have the data to work with, I'm not sure what to do with it after that.
Edited by - Pentode on October 18, 2000 2:56:05 PM
Edited by - Pentode on October 18, 2000 2:56:05 PM
Sup check out NeHes water effect it has a raw image maybe u can learn from it???
Later JokerCPP
Later JokerCPP
JokerCPP
I''m a bit confused about what you want ;-)
But I have a RAW Model loader on my site, maybe it helps
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
But I have a RAW Model loader on my site, maybe it helps
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
Hey Tim,
I e-mailed Casper, so I''m going to take a look at his code also. In the mean time, I''m going to go check out you''re site. The more code the merrier! btw, what I wanted was some direction, that''s all. Wasn''t sure where to start, after I''ve loaded the raw data. Thow I thought made that pretty clear.. Or perhaps not :-). In any case. Thanks for replying.
I e-mailed Casper, so I''m going to take a look at his code also. In the mean time, I''m going to go check out you''re site. The more code the merrier! btw, what I wanted was some direction, that''s all. Wasn''t sure where to start, after I''ve loaded the raw data. Thow I thought made that pretty clear.. Or perhaps not :-). In any case. Thanks for replying.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement