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Original post by sunandshadow
Some good principles for designing any story:
Control Focus With Detail vs. Ambiguity - Some of us prefer a lot of detail, some of us very little; nevertheless, you need to use both in your writing to direct your audience's attention to the important elements of the story. If you make everything detailed your audience will be bored because you are not asking them to use their imaginations; if you make everything ambiguous your audience will be confused, which again leads to boredom because they have no foundation on which to base their imaginative guesswork. Either make the setting ambiguous and the main character and plot clearly detailed, or make the setting detailed and the character motivations and plot ambiguous, and the audience's attention and suspense will be focused on figuring out what the detailed parts imply about the ambiguous parts.
I really like these principles, but I'm not sure the above applies to games. The setting and world can't help but be detailed simply due to games being a visual medium (unless, of course, it's a text adventure or a game with very crude graphics) and games having more information detailed (items, character stats/appearance, layout of locations, etc) that otherwise wouldn't be in written form.
I'd suggest that for games the principle would apply not to setting and plot but gameplay and plot. If the plot is ambiguous the player can make up for it by creating their own stories through the fun and interesting gameplay. If the gameplay is lacking or unfun this might be overcome by a very detailed, interesting, and thought out story. For instance: Ultima Online didn't much much of a story surrounding it, but I enjoyed the process of making my character and forming my own stories through playing. And The Longest Journey didn't have particularly compeling gameplay (it was point and click) but the story drove me forward out of interest.
Of course, all games and gameplay styles are different, and some don't even require a story for them to be enjoyable. It might only really apply to RPGs or Adventure games.