Ok, now I'm trying to use vertex arrays to build my font, but since I'm new to them, here I come with another question that should prove my ignorance about OpenGL. Is it enough to call glEnableClientState(GL_VERTEX_ARRAY) before building the list, or am I supposed to call it every time I call the list? I've tried this out myself, and it seems like building the list with GL_VERTEX_ARRAY enabled doesn't require me to enable it ever again, even though I disable it before calling the list. Yet, I'd like one of you to confirm this.
[Edited by - lazork357 on December 4, 2004 4:41:13 PM]