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Original post by Edward Ropple
Oy. And I thought MOO3 was bad.
More than a million stars is what I personally would call crazy. No player will ever be able to explore them all. Even so, I think that's probably the maximum you could get away with for a high-level 4X game.
What you suggest would be really, really more suitable to a single sector of space or something. I'd put a max of maybe 10,000 to keep it playable (unless this is something designed for, like, 100+ players).
No one expects you to. And the game isn't 4X, just somewhat similar, probably more so than any other genre. (It's more 4X tahn say RPG or FPS or racing)
4X is about taking over other countries, and expanding your borders, and becoming the most powerful. This is more about expanding your borders and exploring for the sake of exploration, leaving the day to day decisions to the computer.
The size of the universe is not really open for discussion. I want to make it big, and I can make it big, so I see no reason not to. What is open for discussion is wether you should have one really really big one, or several somewhat smaller but still really big ones.
Anyway, I've never heard of a player complain that the game world is too big except in RPG's, where you are expected to go from A to B. If you have free reign to go wherever the heck you want, wouldn't you prefer more room to explore? Unless you're a perfectionist, who cares that you only explored .00000000001%?