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Do you need pretty pitcures?

Started by November 19, 2004 07:15 AM
12 comments, last by Luctus 20 years, 2 months ago
For very few games I can play completely without graphics. At least a diagram in ascii art is practically a must. But if your art is bluntly put bad, and your gameplay can be rated as very good, I would probably play it. But not buy it.

However give me good graphics, and very good gameplay, and I will at least be tempted to buy it. If I have spare cash I will probably buy it.

Have good graphics and aweasome gameplay, bad graphics and aweasome gameplay, and I might even save to buy it.
Depends, if it's indie (or free) I don't expect highend graphics. If the gameplay is good, then that's fine.

"We don't need no textures to know how to ROCK!"
"This I Command" - Serpentor, Ruler of C.O.B.R.A
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Well there has been some informative feed back, I don't think that my game has crappy graphics in fact I think the ones I've produced so far are rather good. (Buttons)

The game it self wiill be played entierly in a GUI in the same principle as uplink or anyother application the user might use. The effect should be that the player feels that what they are actually a ruthless corporate executive controlling things from the safety of their computer.
If you want some immediate feedback on your graphics, then I can say that I have no idea whatsoever what the third image/button from left are supposed to represent. The other three are clear though. And as a side note, I find the gradients/bevels make it look cheap, a plain "flat" background with a well selected color scheme would probably look a lot more professional.
-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

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