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Original post by TechnoGoth
You have to consider the strategic impact of allowing multiple buildings. In MOO2 the reason for limiting the player to one of each building was a means to force the player to expand by limiting the value of each indvidual planet. If you can find a means to achieve this and allow multiple buildings then you should be all means.
An idea that springs to mind of how to achieve this is through space. if you take the MOO2 resource division then you can think of space in these terms.
A planet's surface has a number of units of space,a unit of space can be in one the following states.
1)Urban - The number of units of space devoted to urban determines maximum population.
2)Agriculture - The number of units devoted to agriculture determines the maximum food production, actual value is based on the number of works devoted to agriculture.
3)Manufacturing - The number of units devoted to manufacturing determines the maximum mineral production, actual value is based on the number of works devoted to manufacturing .
4)Research- The number of units devoted to Researchdetermines the maximum science production, actual value is based on the number of works devoted to Research.
5)Facilities - Each facility takes up a number of units of space.
6)Unused - Units of space not yet assigned.
7)Unusable - Units of space which you can not use for what ever reason.
So in this way the player has to balance space with their desires for that planet. If they want to create a bread basket planet they could devote most of the planet to agriculture. At the same time if there is no unused space on a planet then the player has decied what existing infurstructure they want to give up in order to continue to expand.
New space units of space could become available to a planet with the advent of certain technologies such as aquatic and suberterrainin construction.
You've basically described Ascendancy's planetary management scheme. :P Good work, though. :)
- Rob