gluLookAt on projection matrix
Hello members,
in my company, our app had a strange bug: The gluLookAt transformation was always applied to the projection matrix.
I changed that to happen on the Modelview-Matrix again, but now there seem to be some strange issues regarding clipping planes.
Any idea what could be causing that?
Regards,
Lyve
_____________________________________http://www.winmaze.de, a 3D shoot em up in OpenGL, nice graphics, multiplayer, chat rooms, a nice community, worth visiting! ;)http://www.spheretris.tk, an upcoming Tetrisphere clone for windows, a 3D tetris game on a sphere with powerful graphics for Geforce FX and similar graphics cards.
They all sound unrelated; your look at problem was proly because you had matrix mode set to projection. You clipping plane issues sound like a problem with window creation.
I'm afraid we're proly going to need more info to help; its kinda hard when you're workin with a company. Good luck :)
Cheers,
- llvllatrix
I'm afraid we're proly going to need more info to help; its kinda hard when you're workin with a company. Good luck :)
Cheers,
- llvllatrix
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